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招聘信息
Android Developer
Buruj Solution Gujranwala, Pakistan 1206 天 前
Overview
工作类型: Full-Time
持续时间:
Job Salary Range: $ 2500 - 2500 Per Month
系:
工作分类: Computer/IT
Job Shift: Morning
发布: 2016-11-09
邮政编码:
要求
最小教育: 大学
学位名称: Bs(cs)
最小经验: 3 Year
龄: 25 Years - 25 Years
工作许可:
出差要求:
工作状态
工作状态: 面试
开始发布: 2016-11-09
No of Jobs: 3
停止发布: 2026-06-15
地点
Gujranwala, Pakistan
描写

Games developers are involved in the creation and production of games for personal computers, games consoles, social/online games, arcade games, tablets, mobile phones and other hand held devices. Their work involves either design (including art and animation) or programming.

Games development is a fast-moving, multi-billion pound industry. The making of a game from concept to finished product can take up to three years and involve teams of up to 200 professionals.

There are many stages, including creating and designing a game's look and how it plays, animating characters and objects, creating audio, programming, localisation, testing and producing.

The games developer job title covers a broad area of work and there are many specialisms within the industry. These include:

  • quality assurance tester;
  • programmer, with various specialisms such as network, engine, toolchain and artificial intelligence;
  • audio engineer;
  • artist, including concept artist, animator and 3D modeller;
  • producer;
  • editor;
  • designer;
  • special effects technician.
合约
资格
Prefered Skills

Typical work activities

Responsibilities vary depending on your specialist area but may include:

  • developing designs and/or initial concept designs for games including game play;
  • generating game scripts and storyboards;
  • creating the visual aspects of the game at the concept stage;
  • using 2D or 3D modelling and animation software, such as Maya, at the production stage;
  • producing the audio features of the game, such as the character voices, music and sound effects;
  • programming the game using programming languages such as C++;
  • quality testing games in a systematic and thorough way to find problems or bugs and recording precisely where the problem was discovered;
  • solving complex technical problems that occur within the game's production;
  • disseminating knowledge to colleagues, clients, publishers and gamers;
  • understanding complex written information, ideas and instructions;
  • working closely with team members to meet the needs of a project;
  • planning resources and managing both the team and the process;
  • performing effectively under pressure and meeting deadlines to ensure the game is completed on time.

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